A Toxic Culture: How COVID-19 has caused youth harassment to skyrocket in online gaming
By Amanda Cote, Assistant Professor of Media Studies/Game Studies, University of Oregon As COVID-19 has driven much of life online and fueled a boom in online gaming, harassment in these and other internet spaces has increased. Forty-one percent of computer and video game players are female, down from 46% in 2019. Despite its digital nature, online harassment can have real-world consequences for victims, including emotional and physical distress. This has left online gaming companies and players scrambling for better community management techniques to prevent harassment. As a researcher who studies gaming, I’ve found that the right cultural norms can...
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